Download the shader pack from the section below.Ice DepthFog, ice Transparency and ice Refract.This is used to counteract the effects of old lighting being enabled, if it is not fully removed in the version of optifine.Blurred vision when the camera moves fast, your eyes do this naturally so this is disabled.Light Emission from emissive objects in your hand.Screen Space Godrays, 2D Godrays, Lower quality GR that are only visible when looking at the sun.The algorithm for the biome fogs has some logic and this will not be generated in the builds, because in buildings the level of humidity is minimal and this rule applies to other vanilla buildings. Underground lighting will now be more realistic and it differs from the surface in that the particles of light will fight off the nearest block and fall so that the trajectory was realistic. There is an algorithm to generate the refraction of light if the beam passes through the glass. The vanilla unrealistic water will be replaced with smoothed realistic water with highlights and 3D waves.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |